Conflicted Amphisbaena
You are an Amphisbaena. A swan-winged serpent with two human heads, one where your head should be, and one at the end of your tail. Unfortunately for both of you, you don’t get on, and you’ve been sent out into the wide world as a sort of team-building exercise, and so that your people don’t have to listen to your bickering.
Possessions:
- Claws (Damage as Sword)
- Wings (Unstable flight)
- 2 Tossing Coins (always land on opposite faces)
Advanced Skills:
-2 Negotiation
3 Leap
3 Argue
2 Threaten
2 Lie
3 Spell - Mirror Selves (duplicates may argue with each other, portrayed by the GM and players)
Special:
Conflicted Amphisbaena are played by two players, each of whom comes up with their own personality for the character in secret from the other. Each portrays one head, and believes that the other is the head on the tail end. In cases where player actions conflict, players roll 1d6 each and the higher role takes precedence. Should they tie, the Amphisbaena falls over, ties itself in a knot, or skips its turn in some other way. If both heads agree on the course of action, each rolls the relevant check and the most favourable result is used.
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